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<?
require_once "common.php";
page_header("Stables");
/*
output("This is the stables. Every town should have one. Or so I'm told.");
output("`n`nYou can't do anything here but imagine. So imagine you can ");
output("leave your horse here, or imagine you can steal someone else's horse, ");
output("or imagine whatever you want, I don't care. I made stables.");
output("`n`nStable commentary!`n");
commentary("stables","Add Important Stable Talk",25);
*/
//output("Old things have passed away, and new things are coming.`n`nDiscuss the mystery!`n");
//addnav("Go someplace more useful","village.php");
//commentary("stables2","Discuss",25);
addnav("Buy a pony (6 gems)","stables.php?op=buy&level=1");
addnav("Buy a gelding (10 gems)","stables.php?op=buy&level=2");
addnav("Buy a stallion (16 gems)","stables.php?op=buy&level=3");
addnav("Return to the village","village.php");
$horses=array(1=>"pony","gelding","stallion");
$costs=array(1=>6,10,16);
if ($_GET[op]==""){
output("`7Behind the inn, and a little to the left of Pegasus Armor, is as fine a stable as one
might expect to find in any village. ".($session[user][hashorse]?"It was in this stable that you bought your `2".($horses[$session[user][hashorse]])."`7.":"")."
In it, a burly looking dwarf tends to various horses.
`n`n
You approach, and he whirls around, pointing a pitchfork in your general direction, \"`&Ach,
sorry m'".($session[user][sex]?"lass":"lad").", I dinnae hear ya' comin' up on me, an' I thoht
fer sure ye were Cedrik; he what been tryin' to improve on his dwarf tossin' skills. Naahw, wha'
can oye do fer ya?`7\" he asks. ");
}elseif($_GET[op]=="buy"){
if ($session[user][hashorse]>=$_GET[level]){
output("`7\"`&Ach! Dinnae y' loyke th' `^".$horses[$session[user][hashorse]]."`& oye sold ye?
Well, tis a shame fer sure, how'eer all sales are foynal. Sorry ".($session[user][sex]?"lass":"lad").",`7\"
the little dwarf says.");
}else{
if ($session[user][gems]>=$costs[$_GET[level]]){
output("`7\"`&Oye, tha' be a foyne lot of gems fer sure! Oy've got a fine new `^".$horses[$_GET[level]]."`& fer ye.`7\"
After taking your gems, he leads out the steed he promised. You pat it on the nose, ");
if ($session[user][hashorse]>0){
output(" and head off to the fields to let your ".$horses[$session[user][hashorse]]." loose.");
}else{
output(" and head back to the village.");
}
$session[user][hashorse]=$_GET[level];
$session[user][gems]-=$costs[$_GET[level]];
if ($session[user][hashorse]>=3) {
//$session[user][attack]+=1;
output("`n`n`^This horse adds to your attack against monsters!`0`n");
}
}else{
output("`7\"`&Ach! Dinnae y' look at th' proyces? Perhap ye ha' better get some readin' glasses 'afore ye
troy to engage in commerce!`7\" suggests the dwarf.");
}
}
}
page_footer();
?>